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Sell Brainrots

Sell Brainrots

A Roblox experience owned by Unknown Gaem.

Description (written by the developer; not a statement by this register)

🗣️ Welcome to Catch Brainrots! How to play: 🌍 Catch brainrots in different areas 💸 Wait for your cashiers to sell ⬆️ Upgrade your base 🏆 Climb the leaderboards and become top 1! ❤️ A game by @IYuzkkj

Last updated by the developer 5 Sept 2026, 16:12 UTC.

0
playing (measured 7 Sept 2026, 23:50 UTC)
283
lifetime visits
100%
liked (2 👍 / 0 👎)
0
favourites
8 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
7 Sept 2026, 23:500first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Luck
399 R$
VIP
299 R$
2x Exp
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

10012 September 2026 — 100 % liked23 September 2026 — 100 % liked12 September 202623 September 2026
2 measurements spanning 11 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 99–101 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Sept 2026, 10:31100no change
12 Sept 2026, 09:51100first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.