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Catch Me If You Can! 🤫

Catch Me If You Can! 🤫

A Roblox experience owned by Babies Games.

Social & hangoutENhide and seekroleplaychase

Catch Me If You Can! 🤫 is a Roblox social hangout experience that launched in 2026. A hide-and-seek game where a baby explores a house avoiding a pursuing parent while completing objectives. Across its run, it has logged 1,418,155 lifetime visits, holds a 74% like rate, has 1,684 favorites, and currently has 8 players online.

Description (written by the developer; not a statement by this register)

How To Play: 🍼 Explore the house and find different DANGEROUS items! 📊 Fill up your bars to complete your objectives! 🏃 Run, hide, and escape from DAD! 👨 DAD must stop You (BABY) before it’s too late! 👍 LIKE THE GAME + JOIN THE GROUP for a FREE REVIVE! ⭐ Favorite the game for future updates!

Last updated by the developer 10 Aug 2026, 23:02 UTC.

8
playing (measured 11 Aug 2026, 02:36 UTC)
1,418,155
lifetime visits
60%
liked (158 👍 / 107 👎)
1,684
favourites (1.2 per 1k visits)
8 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 02:36136first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome! · welcome586,824 · 0.00% win
The Winner · progression16,152 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

607768.514 August 2026 — 77 % liked24 August 2026 — 76 % liked3 September 2026 — 74 % liked23 October 2026 — 60 % liked14 August 202623 October 2026
4 measurements spanning 70 days, net -17. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 57–80 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 15:2360-14
3 Sept 2026, 15:0174-2
24 Aug 2026, 14:1976-1
14 Aug 2026, 14:1877first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Community wiki

catch-me-if-you-can.fandom.com1 active editors · 5,425 edits
173 articles

A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.