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+1 Speed Slime Escape

+1 Speed Slime Escape

A Roblox experience owned by slime yo barber gng studios.

ObbyENspeedslimerebirth

Description (written by the developer; not a statement by this register)

🫟 Welcome to +1 Speed Slime Escape! How to Play: 🫟 Every step makes you faster! 🏃 Go through obstacles to earn wins! ⚡ Unlock new slimes that give insane speed multipliers! 💪 Train on treadmills or run across the map to increase your speed! 🔥 Rebirth to gain multipliers and become even faster! If you’re having fun, don’t forget to like the game! 👍

Last updated by the developer 3 Jul 2026, 17:58 UTC.

0
playing (measured 14 Aug 2026, 14:32 UTC)
17,655
lifetime visits
85%
liked (55 👍 / 10 👎)
1,198
favourites (67.9 per 1k visits)
8 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 14:320first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Meteor Treadmill [x67]
499 R$
Void Treadmill [x25]
199 R$
Diamond Treadmill [x9]
99 R$
x2 Wins
29 R$
Golden Treadmill [x3]
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

E · other12,950 · 100.0% win
I · other12,949 · 100.0% win
M · other12,949 · 100.0% win
L · other12,943 · 100.0% win
S · other12,937 · 100.0% win
! · other12,801 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

848584.516 August 2026 — 84 % liked5 October 2026 — 85 % liked16 August 20265 October 2026
2 measurements spanning 50 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
5 Oct 2026, 16:0485+1
16 Aug 2026, 15:3884first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.