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[SEO]Sonic Simulator

[SEO]Sonic Simulator

A Roblox experience owned by (SEO)Eclipse Project Online GROUP.

AdventureENSonic the HedgehogActionPlatformer

Description (written by the developer; not a statement by this register)

Welcome to Sonic Eclipse Online We are not affiliated with the SEO team or SEGA. --[Game Controls]-- MOVEMENT - WASD Keys/Control Stick Very self-explanatory, you can move in any direction. HOMING ATTACK - Spacebar/One button while in the air You can use this to dash forward or hit a nearby enemy.

Last updated by the developer 22 Aug 2026, 00:34 UTC.

0
playing (measured 28 Aug 2026, 23:52 UTC)
993
lifetime visits
92%
liked (34 👍 / 3 👎)
60
favourites (60.4 per 1k visits)
8 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
28 Aug 2026, 23:520first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

ConeHead · progression140 · 74.7% win
Goin' Down!? · other36 · 8.8% win
Ahead of the Competition · other34 · 8.8% win
The Islander · other16 · 0.00% win
Fun Gui · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

839287.529 August 2026 — 85 % liked9 September 2026 — 83 % liked19 September 2026 — 89 % liked29 September 2026 — 92 % liked29 August 202629 September 2026
4 measurements spanning 30 days, net +7. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
29 Sept 2026, 08:2192+3
19 Sept 2026, 00:5189+6
9 Sept 2026, 00:5083-2
29 Aug 2026, 23:0685first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.