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Shibuya 1997 [Beta]

Shibuya 1997 [Beta]

A Roblox experience owned by Shibuya, Japan.

Fighting & PvPEN1990s JapanFightingBrawling

Description (written by the developer; not a statement by this register)

渋谷 Shibuya—the city of fists. Set in 1997 Japan, Shibuya was forged from the aftermath of conflict, a ground for those who speak through knuckles pressed against skin. The city shows no mercy. To survive, you fight with everything you have, hoping the crack of bones drowns out the chaos in your mind. Bleed for respect or push on until pride cuts deeper than the pain. ----- Combat System: Left click for normal Right click for heavy attacks Q to dash F to block R for 'rage' can only be done when the orange bar is full Combo capacity is six ----- Whacks InvaLid

Last updated by the developer 6 Jul 2026, 16:09 UTC.

0
playing (measured 13 Aug 2026, 05:45 UTC)
478
lifetime visits
82%
liked (9 👍 / 2 👎)
11
favourites (23.0 per 1k visits)
9 June 2026
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 05:450first reading

Concurrent players at each of our measurements (insert-on-change).

Like ratio over time

Growth

80828121 August 2026 — 80 % liked11 October 2026 — 82 % liked21 August 202611 October 2026
2 measurements spanning 51 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
11 Oct 2026, 03:3382+2
21 Aug 2026, 07:2180first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.