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[ 💰New ] Ideas de Outfits Alucines

[ 💰New ] Ideas de Outfits Alucines

A Roblox experience owned by CulichiStudios.

RoleplayESavatar customizationfashionroleplay

Description (written by the developer; not a statement by this register)

ÂżBuscas un outfit que haga destacar a tu avatar? 😎 AquĂ­ encontrarĂĄs estilos Ășnicos, combinaciones originales y looks que llaman la atenciĂłn en cualquier experiencia de Roblox. 👕 OUTFITS PARA TODOS đŸ”„ 100% estilos llamativos 👑 100% combinaciones Ășnicas 📾 100% ideales para fotos y roleplay ⚡ 100% entrega instantĂĄnea ✹ Explora cientos de combinaciones y encuentra el outfit perfecto para tu avatar. 💖 Cada compra y donaciĂłn ayuda a que el juego siga creciendo, agregando nuevos outfits, accesorios y contenido para la comunidad. ⭐ APOYA EL JUEGO 👍 Dale Like ⭐ AgrĂ©galo a Favoritos 💬 Invita a tus amigos đŸ”„ 100% ESTILO ‱ 100% ACTITUD ‱ 100% ALUCÍN đŸ”„ #Roblox #Outfits #Alucines #Avatars #Roleplay #Fashion #Estilo #Ropa #RobloxMexico

Last updated by the developer 22 Aug 2026, 02:32 UTC.

0
playing (measured 22 Aug 2026, 04:15 UTC)
634
lifetime visits
95%
liked (19 👍 / 1 👎)
10
favourites (15.8 per 1k visits)
9 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 04:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Vip
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

100 · other0 · 0.00% win
1000 · other0 · 0.00% win
750 · other0 · 0.00% win
250 · other0 · 0.00% win
500 · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

949594.522 August 2026 — 94 % liked11 October 2026 — 94 % liked21 October 2026 — 95 % liked22 August 202621 October 2026
3 measurements spanning 60 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
21 Oct 2026, 04:1995+1
11 Oct 2026, 04:1894no change
22 Aug 2026, 04:1694first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.