Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[W4]🐾+1 Battle Cat Power Evolution

[W4]🐾+1 Battle Cat Power Evolution

A Roblox experience owned by +1 Battle cat.

Clicker & idleENclickerevolutionbattle cats

[W4]🐾+1 Battle Cat Power Evolution is a clicker-idle experience created on 2026-06-09. It has recorded 5,137,909 lifetime visits and currently has 187 players. The game holds 264,473 favorites and maintains an 87% like percentage.

Description (written by the developer; not a statement by this register)

🔥 This is +1 Battle Cat Power Evolution! ✨ Every click gives you Evolution Power! 👑 Defeat the enemy and get win 🎯 Train by scarecrow! 💎 Click to Level Up and Rebirth! 🧟‍♂️ Watch out for Strong Enemies! 🐾 Evolution for better Battle cat ! 🪄 2000like=new code code=666 CCU everyweek update!!

Last updated by the developer 3 Aug 2026, 13:59 UTC.

91
playing (measured 21 Aug 2026, 20:54 UTC)
5,216,877
lifetime visits
87%
liked (3,296 👍 / 505 👎)
278,395
favourites (53.4 per 1k visits)
9 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

91166128.510 August 2026 — 166 players21 August 2026 — 91 players10 August 202621 August 2026
2 measurements spanning 11 days, net -75. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–177 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5491-75
10 Aug 2026, 14:31166first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Auto Click
49 R$
Super Lucky
49 R$
VIP
39 R$
+10 Speed
19 R$
Lucky
1 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome Battle Cats! · welcome2,543,949 · 86.2% win
Reached world 2! · progression330,607 · 11.3% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8714 August 2026 — 87 % liked21 August 2026 — 87 % liked24 August 2026 — 87 % liked3 September 2026 — 87 % liked13 September 2026 — 87 % liked23 September 2026 — 87 % liked3 October 2026 — 87 % liked13 October 2026 — 87 % liked23 October 2026 — 87 % liked2 November 2026 — 87 % liked14 August 20262 November 2026
10 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 01:3587no change
23 Oct 2026, 01:3587no change
13 Oct 2026, 01:3487no change
3 Oct 2026, 01:3387no change
23 Sept 2026, 01:3387no change
13 Sept 2026, 01:3387no change
3 Sept 2026, 01:3287no change
24 Aug 2026, 01:3287no change
21 Aug 2026, 20:5487no change
14 Aug 2026, 01:3187first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.