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[W4]🐾+1 Battle Cat Power Evolution

[W4]🐾+1 Battle Cat Power Evolution

A Roblox experience owned by +1 Battle cat.

Clicker & idleENclickerevolutionbattle cats

[W4]🐾+1 Battle Cat Power Evolution is a clicker-idle experience created on 2026-06-09. It has recorded 5,137,909 lifetime visits and currently has 187 players. The game holds 264,473 favorites and maintains an 87% like percentage.

Description (written by the developer; not a statement by this register)

🔥 This is +1 Battle Cat Power Evolution! ✨ Every click gives you Evolution Power! 👑 Defeat the enemy and get win 🎯 Train by scarecrow! 💎 Click to Level Up and Rebirth! 🧟‍♂️ Watch out for Strong Enemies! 🐾 Evolution for better Battle cat ! 🪄 2000like=new code code=666 CCU everyweek update!!

Last updated by the developer 3 Aug 2026, 13:59 UTC.

91
playing (measured 21 Aug 2026, 20:54 UTC)
5,216,877
lifetime visits
87%
liked (3,216 👍 / 486 👎)
271,982
favourites (52.1 per 1k visits)
9 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

91166128.510 August 2026 — 166 players21 August 2026 — 91 players10 August 202621 August 2026
2 measurements spanning 11 days, net -75. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–177 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5491-75
10 Aug 2026, 14:31166first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Super Lucky
49 R$
Auto Click
49 R$
VIP
39 R$
+10 Speed
19 R$
Lucky
1 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome Battle Cats! · welcome2,493,206 · 100.0% win
Reached world 2! · progression323,151 · 18.7% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8714 August 2026 — 87 % liked21 August 2026 — 87 % liked24 August 2026 — 87 % liked14 August 202624 August 2026
3 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 01:3287no change
21 Aug 2026, 20:5487no change
14 Aug 2026, 01:3187first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.