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Needoh ASMR Stairs Tower🎧

Needoh ASMR Stairs Tower🎧

A Roblox experience owned by PaoDiBatata.

SimulatorENASMRTowerLuckyblock

Needoh ASMR Stairs Tower🎧 is a simulator experience created on 2026-06-09. The game has recorded 735,822 lifetime visits and 36,094 favorites. Currently, zero users are playing. The title holds a 58 percent like percentage. Premium chat tags and icons are listed as benefits within the description.

Description (written by the developer; not a statement by this register)

Needoh ASMR Stairs Tower🎧 PLUS BENEFITS: - Premium Chat Tag - Premium Icon above head - Half wait on Rare Purple Luckyblock 👍 Thumbs up if you enjoyed the game! ⭐ Favorite if you really enjoyed the game! 🎉 Finish for a special surprise! 🎉

Last updated by the developer 20 Jun 2026, 15:49 UTC.

0
playing (measured 10 Aug 2026, 14:51 UTC)
735,822
lifetime visits
58%
liked (236 👍 / 169 👎)
54,570
favourites (74.2 per 1k visits)
9 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:510first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rainbow Periastron Sword (Permanent)
997 R$
Frozen Axe (Permanent)
499 R$
Ban Hammer (Permanent)
399 R$
Fuse Bomb (OP) (Permanent)
349 R$
Infinite Jump (Permanent)
299 R$
8 Bit Sword (Permanent)
299 R$
Freeze Ray Gun (OP) (Permanent)
249 R$
Laser Gun (Hit Kill) (Permanent)
249 R$
Octuple Jump (Permanent)
199 R$
Become VIP Player (Permanent)
149 R$
Quadruple Jump (Permanent)
99 R$
Slap Hand (Permanent)
99 R$
Speed Coil (Permanent)
49 R$
Double Jump (Permanent)
49 R$
Health Potion (Permanent)
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome To My Game! · welcome754,575 · 100.0% win
1/4 · other221,911 · 56.5% win
1/2 · other120,081 · 23.2% win
3/4 · other97,809 · 14.7% win
Finished The Game!93,760 · 10.9% win
Not a Brainrot anymore · other22,717 · 3.1% win
Easy Obby Badge · progression11,515 · 3.1% win
Maze Obby Badge · other7,507 · 0.00% win
Medium Obby Badge · progression6,370 · 0.00% win
Cracked Lava Obby Badge · progression4,545 · 0.00% win
Walls Jumps Obby Badge · progression3,959 · 0.00% win
Glass Obby Badge · other3,956 · 0.00% win
Parachute Obby Badge · other3,581 · 0.00% win
Pick Obby Badge · other2,790 · 0.00% win
Hard Obby Badge · progression2,587 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

585958.514 August 2026 — 58 % liked24 August 2026 — 58 % liked3 September 2026 — 58 % liked13 September 2026 — 58 % liked23 September 2026 — 58 % liked3 October 2026 — 58 % liked13 October 2026 — 59 % liked23 October 2026 — 58 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 58–59 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 21:1558-1
13 Oct 2026, 21:0859+1
3 Oct 2026, 21:0858no change
23 Sept 2026, 21:0758no change
13 Sept 2026, 20:0858no change
3 Sept 2026, 20:0358no change
24 Aug 2026, 18:0358no change
14 Aug 2026, 18:0158first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.