Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
GRINDSET [🕐PATCH 1, PRE-ALPHA🕐]

GRINDSET [🕐PATCH 1, PRE-ALPHA🕐]

A Roblox experience owned by Blender's Kitchen Counter.

AdventureENroguelikeplatformerchaos

Description (written by the developer; not a statement by this register)

🕛🕐🕑🕒🕓🕔YOU CAN'T WASTE A SINGLE SECOND.🕕🕖🕗🕘🕙🕚 Grindset is a chaotic and fast-paced platforming roguelike inspired by Nullscape, Risk of Rain 2, and Zenith Tower. --//🍏Dive into a digital hellscape to confront your personal demons. --//☠️Acquire upgrades and curses in a hubristic quest to outrun Death itself. --//💮Conquer 3 different routes, each with their own entities, lore, and gameplay styles. --//📐Will you ever know [PERFECTION]? Can be played solo or with up to 20 people across a variety of difficulties. PC and headphones are heavily recommended, but compatible on mobile and console. ⚠️This game is in a PRE-PRE-PRE-PRE-PRE-PRE-PRE-ALPHA made by two developers. Many things will change., and there will be many bugs and placeholders. We would deeply appreciate feedback! Tags: nullscape roguelike roguelite cyber cybercore entity entities ror2 ror platformer obby collecting collectathon

Last updated by the developer 26 Aug 2026, 23:38 UTC.

0
playing (measured 28 Aug 2026, 17:53 UTC)
539
lifetime visits
100%
liked (19 👍 / 0 👎)
19
favourites (35.3 per 1k visits)
9 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
28 Aug 2026, 17:530first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

THE GRIND NEVER STOPS · other73 · 0.00% win
Prehistoric Gamer · other66 · 0.00% win
9:01 AM · progression58 · 0.00% win
Ultimatum · collection30 · 0.00% win
Mortis · other29 · 0.00% win
Congratulations, you beat the tutorial · progression29 · 0.00% win
Accursed · collection21 · 0.00% win
FEELIN' DELIRIOUS · progression21 · 0.00% win
Floors of Corpses, Walls of Regret · collection18 · 0.00% win
the garden that never will · collection18 · 0.00% win
Augmented · collection17 · 0.00% win
Crunch Time · progression16 · 0.00% win
YOU WANT YOU DON'T WANT AT ALL AT ALL · collection16 · 0.00% win
Invaluable Research · collection13 · 0.00% win
somewhere along the lines of solitude · progression6 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

10031 August 2026 — 100 % liked20 September 2026 — 100 % liked31 August 202620 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 99–101 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
20 Sept 2026, 09:07100no change
31 Aug 2026, 05:04100first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.