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[UPD] Zombie Slimes Survival

[UPD] Zombie Slimes Survival

A Roblox experience owned by Genie's Lab.

SurvivalENhorde survivalroguelitezombie slimes

Description (written by the developer; not a statement by this register)

The islands have been invaded by evil slimes, are you able to liberate them? 🟢 Defeat the Zombie Slimes! ⚔️ Build your own class with 100+ builds. 🔫 Evolve and upgrade powerful weapons 👥 Team up with friends to survive until the end. ⚠️ GAME IS IN BETA, EXPECT SOME BUGS. NEW BUG PATCHES EVERY DAY! ⚠️ ⚔️ NEXT MAJOR UPDATE AT 450 LIKES How long can your party survive? Tags: Survival, Wave Defense, Roguelite, Co-op, Slimes, Bosses, Zombies, PvE, Horde Survival

Last updated by the developer 11 Aug 2026, 02:03 UTC.

0
playing (measured 11 Aug 2026, 05:52 UTC)
138,349
lifetime visits
80%
liked (508 👍 / 129 👎)
1,875
favourites (13.6 per 1k visits)
9 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 05:520first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

UNLOCK ALL
15,000 R$
Mage Lightning
1,200 R$
GEMS PASS
329 R$
3x Rerolls
249 R$
VIP PASS
150 R$
LUCKY CHESTS
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Slime Hunter · other70,823 · 0.00% win
Nightmare - Wave 25 · progression684 · 0.00% win
Hard - Wave 50 · progression664 · 0.00% win
Nightmare - Wave 100 · progression223 · 0.00% win
Nightmare - Wave 500 · progression91 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

808180.515 August 2026 — 81 % liked25 August 2026 — 81 % liked4 September 2026 — 81 % liked14 September 2026 — 80 % liked24 September 2026 — 80 % liked14 October 2026 — 80 % liked24 October 2026 — 80 % liked15 August 202624 October 2026
7 measurements spanning 70 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 12:3780no change
14 Oct 2026, 12:3580no change
24 Sept 2026, 12:3380no change
14 Sept 2026, 09:4780-1
4 Sept 2026, 09:3881no change
25 Aug 2026, 08:2181no change
15 Aug 2026, 08:2181first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.