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Pageant Perfection πŸ‘‘βœ¨ (Miss Roblox Universe)

Pageant Perfection πŸ‘‘βœ¨ (Miss Roblox Universe)

A Roblox experience owned by KYLEZSXZSX.

RoleplayENpageantsimulationcompetition

Description (written by the developer; not a statement by this register)

Pageant Perfection 🌎✨ β€” Miss Roblox Universe Welcome to the world’s most prestigious pageant simulation. Represent your country, master the runway, and compete for the crown. THE COMPETITION β€” Opening: Make your first impression on the judges. β€” The Cut: Survive the eliminations to reach the Top 10. β€” Swimsuit: Showcase your confidence and signature walk. β€” Evening Gown: Dazzle in the final formal presentation. β€” Q&A: The ultimate test of poise and intelligence. Do you have what it takes to reach Pageant Perfection? The spotlight is yours. πŸ‘‘ ~~~ Developer: kylezsxzsx Built for the ultimate pageant experience.

Last updated by the developer 30 Jun 2026, 22:55 UTC.

0
playing (measured 1 Nov 2026, 18:05 UTC)
1,192
lifetime visits
25%
liked (1 πŸ‘ / 3 πŸ‘Ž)
7
favourites (5.9 per 1k visits)
9 June 2026
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
1 Nov 2026, 18:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

VIP Room!
300 R$
Runway Velocity: VIP Sprint
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Queen of the Universe Β· progression43 Β· 0.00% win
First Princess Β· progression0 Β· 0.00% win
Pageant Debut Β· welcome0 Β· 0.00% win
Runway Veteran Β· progression0 Β· 0.00% win
Podium Finisher Β· progression0 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.