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[UPD] Weapon Abilities Playground

[UPD] Weapon Abilities Playground

A Roblox experience owned by Batata Studs.

Fighting & PvPENPvPunique weaponscodes

Description (written by the developer; not a statement by this register)

Use CODE: UPD1, 12KVISITS Fight Other People With Funky Unique Weapons Every Weapon Has Its Own UNIQUE Ability! Have Fun, and Don't Get Hit! CODES: LAUNCH 8KVISITS Join DC for codes + Reccomend YOUR own bat idea. A PvP/PvE game.

Last updated by the developer 27 Jul 2026, 20:37 UTC.

0
playing (measured 11 Aug 2026, 16:32 UTC)
25,281
lifetime visits
62%
liked (46 👍 / 28 👎)
987
favourites (39.0 per 1k visits)
9 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 16:320first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

BLOCK PASS - Season 1
599 R$
StreakSaver
499 R$
StreakBoost2
399 R$
StreakBoost1
299 R$
MaoiBat
199 R$
CatDance
100 R$
2x Vote Power
99 R$
Trancending
75 R$
Prince O' Egypt
75 R$
Dembele
60 R$
Chill
60 R$
Hakari Dance
45 R$
Triple T?!?
39 R$
Retroo
35 R$
Cramell
35 R$
Floss
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Achieved Rank : Platinum! · progression0 · 0.00% win
Achieved Rank : Silver! · progression0 · 0.00% win
Thanks For Playing! · welcome0 · 0.00% win
Achieved Rank : Gold! · progression0 · 0.00% win
Achieved Rank : Diamond! · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

62646316 August 2026 — 64 % liked5 September 2026 — 63 % liked5 October 2026 — 64 % liked15 October 2026 — 63 % liked25 October 2026 — 62 % liked16 August 202625 October 2026
5 measurements spanning 70 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 62–64 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Oct 2026, 08:0562-1
15 Oct 2026, 08:0463-1
5 Oct 2026, 08:0364+1
5 Sept 2026, 06:3363-1
16 Aug 2026, 06:2364first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.