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Would You Rather: Super Power Tower 👊

Would You Rather: Super Power Tower 👊

A Roblox experience owned by GOLDGRP.

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Description (written by the developer; not a statement by this register)

Welcome to Would You Rather: Super Power Tower 👊! The best Power Tower on Roblox!! Climb the tower and choose a door, each floor has unique powers 💥 Rise to the top and become the most powerful! 💪 Flex your Auras 🔥 and OP powers from the shop 👀 Featuring: - Unique and fun to use powers! - Challenging and fun tower to climb! - Frequent updates and rewards!! 💰 🤑 Like the game + join the group for rewards + secret powers 🤫 Do YOU have what it takes to become the strongest?

Last updated by the developer 23 Jul 2026, 08:06 UTC.

0
playing (measured 10 Aug 2026, 21:38 UTC)
37,942
lifetime visits
33%
liked (22 👍 / 44 👎)
117
favourites (3.1 per 1k visits)
9 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:380first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Demi Gold
999 R$
Admin
999 R$
Thanos Gauntlet
399 R$
Green Lantern Ring
299 R$
Gold Aura
299 R$
Rainbow Aura
199 R$
VIP
199 R$
Flying
109 R$
Dark Aura
99 R$
White Aura
79 R$
Fire Aura
49 R$
Electric Aura
49 R$
Potion
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome36,467 · 0.00% win
Super · other21,501 · 100.0% win
Evil · other3,886 · 0.00% win
Completed! · progression1,972 · 0.00% win
Good · other11 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

32343316 August 2026 — 32 % liked15 September 2026 — 34 % liked5 October 2026 — 33 % liked16 August 20265 October 2026
3 measurements spanning 50 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 32–34 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
5 Oct 2026, 02:4633-1
15 Sept 2026, 01:4934+2
16 Aug 2026, 01:4732first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.