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Would You Rather: Super Power Tower πŸ‘Š

Would You Rather: Super Power Tower πŸ‘Š

A Roblox experience owned by GOLDGRP.

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Description (written by the developer; not a statement by this register)

Welcome to Would You Rather: Super Power Tower πŸ‘Š! The best Power Tower on Roblox!! Climb the tower and choose a door, each floor has unique powers πŸ’₯ Rise to the top and become the most powerful! πŸ’ͺ Flex your Auras πŸ”₯ and OP powers from the shop πŸ‘€ Featuring: - Unique and fun to use powers! - Challenging and fun tower to climb! - Frequent updates and rewards!! πŸ’° πŸ€‘ Like the game + join the group for rewards + secret powers 🀫 Do YOU have what it takes to become the strongest?

Last updated by the developer 23 Jul 2026, 08:06 UTC.

0
playing (measured 10 Aug 2026, 21:38 UTC)
37,942
lifetime visits
32%
liked (20 πŸ‘ / 42 πŸ‘Ž)
96
favourites (2.5 per 1k visits)
9 June 2026
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:380first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Admin
999 R$
Demi Gold
999 R$
Thanos Gauntlet
399 R$
Gold Aura
299 R$
Green Lantern Ring
299 R$
VIP
199 R$
Rainbow Aura
199 R$
Flying
109 R$
Dark Aura
99 R$
White Aura
79 R$
Fire Aura
49 R$
Electric Aura
49 R$
Potion
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome Β· welcome32,607 Β· 100.0% win
Super Β· other19,271 Β· 0.00% win
Evil Β· other3,522 Β· 0.00% win
Completed! Β· progression1,780 Β· 0.00% win
Good Β· other11 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.