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💣 Bomb Battles

💣 Bomb Battles

A Roblox experience owned by Rubble Rumble 2.

Fighting & PvPENdestructioncombatleaderboard

Description (written by the developer; not a statement by this register)

👍 NEW CODE AT 20 LIKES! HOW TO PLAY: 🔨 EQUIP YOUR TOOL: Equip your favorite destruction tool! 💥 DESTROY THE MAP: Smash and demolish every single piece of the map! 🏆 BE THE BEST: The player who destroys the most wins the round and tops the leaderboard! 💰 EARN COINS: Rack up coins for your destruction and spend them on powerful new tools! ✨ Enjoyed the game? Drop a Like and add it to your Favorites! 👥 Join our Roblox Group for an exclusive in-game reward! ⚠️ DISCLAIMER: Any player caught using scripts, exploits, or cheats of any kind will be permanently banned with no possibility of appeal.

Last updated by the developer 30 Aug 2026, 19:36 UTC.

0
playing (measured 1 Sept 2026, 04:23 UTC)
338
lifetime visits
57%
liked (4 👍 / 3 👎)
2
favourites (5.9 per 1k visits)
9 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
1 Sept 2026, 04:230first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
299 R$
2x Votes
45 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Rubble Rumble! · welcome122 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5767621 September 2026 — 60 % liked2 October 2026 — 67 % liked13 October 2026 — 57 % liked1 September 202613 October 2026
3 measurements spanning 42 days, net -3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 56–69 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
13 Oct 2026, 09:0457-10
2 Oct 2026, 08:1667+7
1 Sept 2026, 12:4760first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.