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ESCAPE IT

ESCAPE IT

A Roblox experience owned by made from home.

HorrorENasymmetrical multiplayerhorror survivalrepair mechanics

Description (written by the developer; not a statement by this register)

💀 RUN, REPAIR & ESCAPE IT! Can you make your escape before It gets you? ❓How to play? 📝This game requires at least two people and is best played with a group. 🟢SURVIVOR: Repair generators, once enough generators are repaired, make your way towards the exit, at the exit find a fuse box which will trigger the exit gate to open. 🔴BEAST: Find survivors and injure them, injured survivors can be dragged towards Decay Tables where they will slowly decay until elimination ⭐Mobile, Tablets, PlayStation, Xbox and PC are supported. [DISCLAIMER] This game is in testing state, incase of any glitches or bugs report them on the Community Server 📝[Latest Update:] 🆕 GAME RELEASE, ⚡Sprint, Stealth, Trapper and Seeker powers, 👠Collection 1 Chest, ⭐ VIP Gamepass ❄️Winter Holiday map.

Last updated by the developer 13 Aug 2026, 21:55 UTC.

0
playing (measured 14 Aug 2026, 10:17 UTC)
963
lifetime visits
53%
liked (8 👍 / 7 👎)
31
favourites (32.2 per 1k visits)
9 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 10:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
399 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome684 · 0.00% win
Treasure Hunter · collection17 · 0.00% win
I tried everything · progression9 · 0.00% win
Donator · other6 · 0.00% win
Kind Person · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.