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Slap Needoh Tower

Slap Needoh Tower

A Roblox experience owned by M4l1k Studios.

ObbyENTower ClimbingASMRSlap Mechanics

Description (written by the developer; not a statement by this register)

🎉 Welcome to Slap Needoh Tower! 🖐️💥 Do you have what it takes to slap your way to the top? How to Play: 🖐️ SLAP players and squeeze satisfying ASMR objects as you climb the tower! 🏆 Reach the top for exclusive rewards and bragging rights! 😂 Troll your friends by slapping them off the stages! 🎯 Dodge obstacles and survive the chaos on every floor! 💰 Earn coins and unlock new content as you progress! 🎮 Play on Mobile Tablet Desktop PC or Console! 🏷️ Tags: Slap, ASMR, Needoh, Tower, Obby, Satisfying, Funny, Chaos, Climbing, Parkour, Easy, Popular, Challenge, Free

Last updated by the developer 13 Jun 2026, 18:02 UTC.

0
playing (measured 10 Aug 2026, 16:00 UTC)
1,223
lifetime visits
97%
liked (66 👍 / 2 👎)
62
favourites (50.7 per 1k visits)
9 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin
599 R$
Laser Gun
279 R$
Super Coil
249 R$
Magic Carpet
219 R$
Grappling Hook
179 R$
Electro Slap
129 R$
God Slap
129 R$
Dark Matter Slap
129 R$
Cloud
129 R$
Vip
99 R$
Flame Slap
89 R$
Giant Slap
79 R$
Gravity Coil
59 R$
Speed Coil
49 R$
Normal Slap
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Played 300 minutes · other0 · 0.00% win
Welcome · welcome0 · 0.00% win
Owner · other0 · 0.00% win
Played 10 minutes · other0 · 0.00% win
Played 50 minutes · other0 · 0.00% win
Played 100 minutes · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

979897.519 August 2026 — 98 % liked29 August 2026 — 97 % liked19 August 202629 August 2026
2 measurements spanning 10 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 97–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
29 Aug 2026, 14:4597-1
19 Aug 2026, 14:0798first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.