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[🌀UPD] Dodge the Spinner!

[🌀UPD] Dodge the Spinner!

A Roblox experience owned by Dodge the Spinner!.

SurvivalENsurvivalmultiplayerbeta

Description (written by the developer; not a statement by this register)

🏆 Dodge the Spinner and be the last player standing! ❗ JOIN A LOW PING SERVER FOR BETTER HITBOXES 🌀 Avoid the deadly spinners and survive every round. 🔥 Compete against other players and fight for the top spot. ⭐ Earn wins, unlock rewards, and show off your skills. ⚠️ This game is currently in beta and may contain bugs or unfinished features. 🚨 Exploiting, cheating, or abusing glitches will result in a ban. 🛡️ Help us improve the game by reporting bugs and issues.

Last updated by the developer 7 Aug 2026, 10:26 UTC.

2
playing (measured 10 Aug 2026, 17:07 UTC)
315,044
lifetime visits
65%
liked (662 👍 / 361 👎)
19,492
favourites (61.9 per 1k visits)
9 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:0714first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Cash
99 R$
2x Wins
89 R$
2x XP
79 R$
Fire Pack
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Getting Started! · welcome272,193 · 100.0% win
First Victory! · progression60,225 · 47.8% win
First Hit! · other40,172 · 47.8% win
Rising Champion! · progression1,189 · 0.00% win
Dedicated Player! · other264 · 0.00% win
Spinner Master! · other66 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

65696715 August 2026 — 69 % liked25 August 2026 — 67 % liked4 September 2026 — 66 % liked14 September 2026 — 66 % liked24 September 2026 — 65 % liked4 October 2026 — 65 % liked14 October 2026 — 65 % liked15 August 202614 October 2026
7 measurements spanning 60 days, net -4. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 64–70 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
14 Oct 2026, 04:4765no change
4 Oct 2026, 04:4665no change
24 Sept 2026, 04:4565-1
14 Sept 2026, 03:0166no change
4 Sept 2026, 02:5266-1
25 Aug 2026, 01:1567-2
15 Aug 2026, 01:0869first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.