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[🚀UPD] Knife Throwing Simulator 🔪

[🚀UPD] Knife Throwing Simulator 🔪

A Roblox experience owned by ArcHaven.

SimulatorENsimulatorpet collectionstrength training

[🚀UPD] Knife Throwing Simulator 🔪 is a simulator experience created on 2026-06-09. It has accumulated 781,811 lifetime visits and 39,210 favorites. Currently, 45 users are playing. The game holds a 96% like percentage. The description highlights training, pet collection, and knife upgrades as core mechanics.

Description (written by the developer; not a statement by this register)

🔪 Welcome to Knife Throwing Simulator! Are you ready to become a knife-throwing legend? 🔥 Train, throw, and launch your way to greatness in this fast-paced knife throwing adventure. Build massive strength, unlock legendary knives, and break distance records with epic throws to reach new zones! Don’t just throw, MASTER THE BLADE AND BECOME A LEGEND! 🎮 How to Play 💪 Train to gain Strength. 🐶 Collect: Hatch powerful pets to boost your stats! 🔪 Throw: Launch powerful knives to earn massive Cash! 🔥 Upgrade: Unlock legendary knives with awesome effects! Tags: Knife, Throwing, Simulator, Pets, Training, Strength, Adventure, Zones, Fun, Cool

Last updated by the developer 3 Aug 2026, 18:54 UTC.

45
playing (measured 10 Aug 2026, 14:19 UTC)
781,811
lifetime visits
96%
liked (4,850 👍 / 180 👎)
43,694
favourites (55.9 per 1k visits)
9 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:19113first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
295 R$
+3 Pets!
195 R$
Mega Luck!
195 R$
2x Strength!
195 R$
Open 3 Eggs!
145 R$
2x Cash!
95 R$
Luck!
55 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9614 August 2026 — 96 % liked24 August 2026 — 96 % liked3 September 2026 — 96 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 19:3496no change
24 Aug 2026, 17:5296no change
14 Aug 2026, 17:5296first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.