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[EARLY ACCESS] The Purgatory

[EARLY ACCESS] The Purgatory

A Roblox experience owned by Ashes of Purgatory.

HorrorENhorrorrpgdark fantasy

Description (written by the developer; not a statement by this register)

There's a tutorial that explains everything you need to know, please read it or open it by typing /tut or tutorial ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ You suddenly appeared in The Purgatory, and that's how it started.. You wake in the ruins of an Unknown City, choked in ash and silence. Three elder gods watch from beyond the veil. Choose your faith. Perform rituals. Earn their favor or wander alone. The Purgatory is an RPG Horror experience blending souls like melee combat, ranged gunplay, cult faction warfare, and deep religious lore into a dark, atmospheric world where every soul you earn and every allegiance you swear has weight. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ Inspired by "Fear & Hunger" by Miro Haverinen, "Utopia" by Dennis Kelly, "FAITH" by Airdorf Games, and The Bible.

Last updated by the developer 27 Jul 2026, 22:38 UTC.

0
playing (measured 12 Aug 2026, 12:04 UTC)
3,594
lifetime visits
73%
liked (62 👍 / 23 👎)
356
favourites (99.1 per 1k visits)
9 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 12:040first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Eradication
50,000 R$
Unlimited Bandage
2,000 R$
M1903A1 Bolt Action
1,800 R$
.357 Colt Python
1,500 R$
Double Barrel Shotgun
1,200 R$
Knight's Longsword
800 R$
Cultist Dagger
500 R$
Medical Bandage
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Early Access · welcome4,109 · 100.0% win
???? · other127 · 10.7% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

73757418 August 2026 — 75 % liked28 August 2026 — 73 % liked18 August 202628 August 2026
2 measurements spanning 10 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 73–75 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
28 Aug 2026, 06:0273-2
18 Aug 2026, 06:0175first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.