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[πŸ–±οΈ] Click for Owner

[πŸ–±οΈ] Click for Owner

A Roblox experience owned by remember to smile studios.

Clicker & idleENclickerleaderboardownership mechanic

Description (written by the developer; not a statement by this register)

πŸ‘‘ CURRENT GAME OWNER: Komachisquid2750 Welcome to Click For Owner! πŸ–±οΈ Click to grow your ownership percentage! πŸ“ˆ Rise through the ranks on the global leaderboard! πŸ‘‘ Hit the #1 spot to become the Owner of the game! ⏳ Clicks offline! πŸ‘ Please leave a like if you want to see future updates! Inspired by: 1,000,000 Clicks for Owner Developed by: Clingco

Last updated by the developer 21 Jul 2026, 19:32 UTC.

0
playing (measured 10 Aug 2026, 23:07 UTC)
202,950
lifetime visits
89%
liked (415 πŸ‘ / 51 πŸ‘Ž)
573
favourites (2.8 per 1k visits)
10 June 2026
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:073first reading

Concurrent players at each of our measurements (insert-on-change).

Like ratio over time

Growth

8915 August 2026 β€” 89 % liked25 August 2026 β€” 89 % liked4 September 2026 β€” 89 % liked15 August 20264 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between β€” snapshots are recorded only when a count changes, so gaps mean β€œno change observed”, never β€œinterpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log β€” every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 06:2289no change
25 Aug 2026, 04:3489no change
15 Aug 2026, 04:3389first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.