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[UPD] 💸 PLS DONATE F

[UPD] 💸 PLS DONATE F

A Roblox experience owned by NotAndrew's Games.

Social & hangoutENsocial simulationeconomystand-based

Description (written by the developer; not a statement by this register)

💸 PLS DONATE F is a game where you can donate Fake Robux or make Fake Robux by creating fake gamepasses. Your items for sale will automagically appear on your stand! ⚠️ Donations are done through fake robux. Please be aware that you cannot get any real robux. ⭐ Please consider liking and favoriting the game for more updates! ✨The game has been inspired by @haz3mn, please play the original game: https://www.roblox.com/games/8737602449/PLS-DONATE 🚨 If you have a problem with the game using assets, please contact owner on the group -Game inspired by Original PLS DONATE F game, maded by NotAndrew's Games

Last updated by the developer 9 Aug 2026, 18:57 UTC.

0
playing (measured 12 Aug 2026, 02:38 UTC)
1,040
lifetime visits
83%
liked (19 👍 / 4 👎)
23
favourites (22.1 per 1k visits)
10 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 02:380first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Gigantic Donation Sign
4,999 R$
VIP
150 R$
Cloaking Device
99 R$
Disguise Mask
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Generous Donator · social0 · 0.00% win
Welcome! · welcome0 · 0.00% win
Witness The Nuke · other0 · 0.00% win
Witness The Starfall · other0 · 0.00% win
Sky High Explorer · progression0 · 0.00% win
Witness The Smite · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

83938819 August 2026 — 93 % liked8 September 2026 — 93 % liked18 September 2026 — 88 % liked29 September 2026 — 84 % liked9 October 2026 — 86 % liked19 October 2026 — 83 % liked19 August 202619 October 2026
6 measurements spanning 60 days, net -10. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
19 Oct 2026, 06:5283-3
9 Oct 2026, 06:3286+2
29 Sept 2026, 06:1784-4
18 Sept 2026, 22:4588-5
8 Sept 2026, 22:4593no change
19 Aug 2026, 20:0893first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.