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Eat Fruit For Brainrots!

Eat Fruit For Brainrots!

A Roblox experience owned by FiKa Games.

TycoonENbrainrot memeidle farmingfruit collection

Description (written by the developer; not a statement by this register)

How to Play: 1. Enter the portal to a random world🌀 2. Buy Brainrots before the timer runs out! 🐺 3. Brainrots plant and harvest trees for you! 🫘🌲🪓 4. Eat rare fruits to level up your Brainrots! 5. Repeat! 🌀 -> 🐺 -> 🫘🌲🪓 -> 👑 Controls: Click or tap screen to eat a held fruit! Click or tap screen to chop trees! Click or tap in your plot with a seed to plant! 🎮 Available on Desktop, Phones, Tablets, XBOX, & PlayStation! 💜 Like and join the group for exclusive rewards! Limited Promo Code: SUMMER26

Last updated by the developer 19 Aug 2026, 05:30 UTC.

0
playing (measured 19 Aug 2026, 13:06 UTC)
44,084
lifetime visits
86%
liked (169 👍 / 27 👎)
2,483
favourites (56.3 per 1k visits)
10 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
19 Aug 2026, 13:060first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Mega Rarity! - Permanent
249 R$
Rocket Tool!
149 R$
Candy Pack [Limited]
139 R$
VIP
89 R$
x2 Brainrot XP - Permanent
89 R$
Ultra Rarity! - Permanent
79 R$
Lucky Crits! - Permanent
78 R$
Collect All Cash!
48 R$
x2 Hit - Permanent
43 R$
Double Crates! - Permanent
39 R$
Starter Pack!
13 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Thanks for playing! · welcome33,539 · 100.0% win
Eat Your First Fruit! · collection12,952 · 44.4% win
Eat a 1 in 1K+ Fruit! · collection8,481 · 44.4% win
Eat a 1 in 100K+ Fruit! · collection6,152 · 44.4% win
Eat a 1 in 1M+ Fruit! · collection5,139 · 44.4% win
Eat a 1 in 100M+ Fruit! · collection3,438 · 44.4% win
Eat a 1 in 1B+ Fruit! · collection2,769 · 44.4% win
Eat a 1 in 1T+ Fruit! · collection1,206 · 0.00% win
Eat a 1 in 1Qa+ Fruit! · collection339 · 0.00% win
Eat a 1 in 1Qi+ Fruit! · collection87 · 0.00% win
Eat a 1 in 1Sx+ Fruit! · collection28 · 0.00% win
Eat a 1 in 1Sp+ Fruit! · collection7 · 0.00% win
Eat a 1 in 1Oc+ Fruit! · collection3 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

86888719 August 2026 — 88 % liked29 August 2026 — 87 % liked8 September 2026 — 86 % liked19 August 20268 September 2026
3 measurements spanning 20 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
8 Sept 2026, 13:0786-1
29 Aug 2026, 13:0787-1
19 Aug 2026, 13:0788first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.