Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
⚽Aura Football [💥PHONK]

⚽Aura Football [💥PHONK]

A Roblox experience owned by TORG Games.

SportsENfootballphonkedit

Description (written by the developer; not a statement by this register)

[👑AURA] Aura Football — your ultimate football edit brought to life. 🎬 Forget standard football — you control the stadium's reality here. Soccer 💥 Pure aura in every touch. Every single skill move belongs in a viral Shorts trend. 😎 Drip. Ego. Winner's mentality. Main-character energy on full display. 🏆 Break ankles and blow up the stands to a heavy phonk beat. 🔥 Rule the pitch. Secure your legacy. Become the main character of edit. 🔑 Controls Q - STEAL BALL E - DRIBBLE L SHIFT - RUN LMB - KICK 🔑 PC, Console, Mobile SUPPORT Do you have the AURA???🔥🔥🔥

Last updated by the developer 21 Aug 2026, 20:25 UTC.

67
playing (measured 22 Aug 2026, 02:07 UTC)
14,492
lifetime visits
53%
liked (4,425 👍 / 3,881 👎)
33,013
favourites (2278.0 per 1k visits)
10 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 02:0773first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

INFINITY FREEZE ENEMY
2,499 R$
INFINITY SUPER SHOTS
1,499 R$
RUN 2X FASTER!
349 R$
NAYMAR AURA
249 R$
MESSE AURA
249 R$
RONALDI AURA
249 R$
VIP STATUS
149 R$
2X GOLD
69 R$
2X EXP
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

BECOME A BEST PLAYER! · welcome0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

485350.522 August 2026 — 48 % liked1 September 2026 — 49 % liked11 September 2026 — 50 % liked21 September 2026 — 50 % liked1 October 2026 — 51 % liked11 October 2026 — 51 % liked21 October 2026 — 52 % liked31 October 2026 — 53 % liked22 August 202631 October 2026
8 measurements spanning 70 days, net +5. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 47–54 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
31 Oct 2026, 02:1653+1
21 Oct 2026, 02:1552+1
11 Oct 2026, 02:1551no change
1 Oct 2026, 02:0851+1
21 Sept 2026, 02:0850no change
11 Sept 2026, 02:0750+1
1 Sept 2026, 02:0749+1
22 Aug 2026, 02:0748first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.