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+1 Speed Crystal Honeycomb Escape

+1 Speed Crystal Honeycomb Escape

A Roblox experience owned by Best Time Ever Games!.

ObbyENspeed runASMRmultiplayer race

Description (written by the developer; not a statement by this register)

🍯 Welcome to +1 Speed Crystal Honeycomb Escape🍯 ⚡ Every step = +1 Speed 👟 Jump, speed up, and win in an obby made of squishy honeycombs! 💪 Train your speed and unlock powerful items & multipliers 👥 Race against your friends and other players from all around world. 🌍 Compete and climb the global rankings on the leaderboard! 🚀 Always be fast! But the slightest mistake will send you back to the start.😱 🎧 ASMR vibes included Smooth movement, satisfying keyboard clicks, creamy visuals, and relaxing candy sounds for a perfect mix of speed & chill ✨

Last updated by the developer 22 Jun 2026, 07:52 UTC.

0
playing (measured 10 Aug 2026, 15:31 UTC)
29,158
lifetime visits
61%
liked (28 👍 / 18 👎)
595
favourites (20.4 per 1k visits)
10 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:310first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Wins
399 R$
GODLY Treadmil
299 R$
SUPER Treadmil
199 R$
x5 Speed
79 R$
x4 Speed
39 R$
x3 Speed
19 R$
x2 Speed
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome21,225 · 80.0% win
Stage 3! · progression7,872 · 40.0% win
Tutorial Finished! · progression2,770 · 0.00% win
Stage 6! · progression2,306 · 40.0% win
Stage 9! · progression135 · 0.00% win
Stage 12! · progression11 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

596260.516 August 2026 — 59 % liked5 September 2026 — 60 % liked15 September 2026 — 62 % liked15 October 2026 — 61 % liked6116 August 202615 October 2026
4 measurements spanning 60 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 59–62 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
15 Oct 2026, 06:1661-1
15 Sept 2026, 04:5162+2
5 Sept 2026, 04:5060+1
16 Aug 2026, 04:4659first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.