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+1 Speed Crystal Honeycomb Escape

+1 Speed Crystal Honeycomb Escape

A Roblox experience owned by Best Time Ever Games!.

ObbyENspeed runASMRmultiplayer race

Description (written by the developer; not a statement by this register)

🍯 Welcome to +1 Speed Crystal Honeycomb Escape🍯 ⚡ Every step = +1 Speed 👟 Jump, speed up, and win in an obby made of squishy honeycombs! 💪 Train your speed and unlock powerful items & multipliers 👥 Race against your friends and other players from all around world. 🌍 Compete and climb the global rankings on the leaderboard! 🚀 Always be fast! But the slightest mistake will send you back to the start.😱 🎧 ASMR vibes included Smooth movement, satisfying keyboard clicks, creamy visuals, and relaxing candy sounds for a perfect mix of speed & chill ✨

Last updated by the developer 22 Jun 2026, 07:52 UTC.

0
playing (measured 10 Aug 2026, 15:31 UTC)
29,158
lifetime visits
59%
liked (26 👍 / 18 👎)
593
favourites (20.3 per 1k visits)
10 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:310first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Wins
399 R$
GODLY Treadmil
299 R$
SUPER Treadmil
199 R$
x5 Speed
79 R$
x4 Speed
39 R$
x3 Speed
19 R$
x2 Speed
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome20,424 · 0.00% win
Stage 3! · progression7,513 · 0.00% win
Tutorial Finished! · progression2,770 · 0.00% win
Stage 6! · progression2,248 · 100.0% win
Stage 9! · progression132 · 0.00% win
Stage 12! · progression11 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.