Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[RELEASE] HIDE AND SEEK!

[RELEASE] HIDE AND SEEK!

A Roblox experience owned by supagames.

MinigamesENhide and seekabilitiesfast-paced

Description (written by the developer; not a statement by this register)

HIDE AND SEEK: a fast-paced hide and seek with abilities! 🎉 JOIN GROUP FOR FREE REWARDS 🎉 CONTROLS: Mouse Lock - Ctrl / L3 Sprint - Shift / ButtonX Swing Weapon - LMB / R2 Emote - G / DPadDown Abilities - 1,2,3 / L2,L1, Have fun! 🤩

Last updated by the developer 10 Aug 2026, 14:12 UTC.

0
playing (measured 10 Aug 2026, 16:33 UTC)
45,094
lifetime visits
60%
liked (105 👍 / 69 👎)
409
favourites (9.1 per 1k visits)
10 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:3327first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Moonlight Greatsword Bundle
349 R$
VIP
299 R$
Double Voting
99 R$
Extra Emotes
49 R$
Starter Pack
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

HIDE AND SEEK · other36,589 · 100.0% win
DIE ONCE · other14,133 · 80.0% win
10 KILLS · progression422 · 0.00% win
10 WINS · progression157 · 0.00% win
MET DEV · other111 · 0.00% win
100 KILLS · progression6 · 0.00% win
250 KILLS · progression2 · 0.00% win
1000 KILLS · progression1 · 0.00% win
250 WINS · progression0 · 0.00% win
1000 WINS · progression0 · 0.00% win
100 WINS · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

608371.516 August 2026 — 83 % liked26 August 2026 — 81 % liked5 September 2026 — 81 % liked25 September 2026 — 81 % liked5 October 2026 — 81 % liked15 October 2026 — 69 % liked25 October 2026 — 60 % liked16 August 202625 October 2026
7 measurements spanning 70 days, net -23. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 57–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Oct 2026, 02:1960-9
15 Oct 2026, 02:1969-12
5 Oct 2026, 02:1881no change
25 Sept 2026, 02:1881no change
5 Sept 2026, 02:1781no change
26 Aug 2026, 02:1781-2
16 Aug 2026, 02:1683first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.