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[NEW] Cornhole Duels 🎯

[NEW] Cornhole Duels 🎯

A Roblox experience owned by OutDoorGames.

SportsENsportscompetitivecosmetics

Description (written by the developer; not a statement by this register)

🎯 Grab your bags, aim for the hole, and sink the shot! Challenge your friends and prove your precision in the ultimate Cornhole showdown where skill meets fun every toss. 💰 Play Matches to Earn Coins 🎁 Unlock Insane Skins through Crates 🏆 Climb the Leaderboards ⏳ Next Update: 2v2 Mode 🎨 Game Design — @Chubs @therealcherrrytv 💻 Programmer — @NotBleep 🛠️ Modelers — @TemurGoatt 🖼️ UI Artist — @Edxnn 🎬 Animations — @Fishka

Last updated by the developer 12 Aug 2026, 22:45 UTC.

0
playing (measured 13 Aug 2026, 09:02 UTC)
528
lifetime visits
79%
liked (23 👍 / 6 👎)
10
favourites (18.9 per 1k visits)
10 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 09:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

investor 10,000
1,000 R$
VIP
249 R$
Crate Luck
149 R$
2x Gems
99 R$
2x Coins
99 R$
Starter Pack
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to the Game · welcome22 · 12.1% win
Leaderboard Player · other13 · 12.1% win
Hole in one · other12 · 12.1% win
First Match · welcome12 · 12.1% win
Accuracy Rookie · other12 · 12.1% win
First win · progression10 · 0.00% win
Clutch Player · progression5 · 0.00% win
Sharpshooter Badge · progression4 · 0.00% win
Leaderboard #1 · other3 · 0.00% win
Win Streak · progression3 · 0.00% win
Perfect Round · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

79818021 August 2026 — 81 % liked31 August 2026 — 79 % liked21 August 202631 August 2026
2 measurements spanning 10 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
31 Aug 2026, 06:1679-2
21 Aug 2026, 02:0781first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.