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Troll Deathrun! 😈

Troll Deathrun! 😈

A Roblox experience owned by Wow 333 CCU.

ObbyENdeathrunobbytrap dodging

Description (written by the developer; not a statement by this register)

One player becomes the TROLLER and triggers deadly traps β€” everyone else has to survive and reach the finish! πŸƒπŸ’¨ Race through a dangerous obby dodging TNT, pistons, lasers, fire and lava. Or become the troller, smash the buttons and make everyone suffer! πŸ”₯ ⚑ Unlock powerful abilities: Dash, Blink, Grapple, Shield and more πŸ—ΊοΈ New maps and traps every round πŸ† Win, earn coins and unlock new stuff Can you make it to the finish, or will you get crushed? Jump in and find out! πŸ‘‡ πŸ”” Like and Favorite the game β€” it really helps a lot! πŸ‘₯ Play with friends for even more fun!

Last updated by the developer 15 Jul 2026, 00:39 UTC.

0
playing (measured 10 Aug 2026, 22:46 UTC)
23,085
lifetime visits
64%
liked (37 πŸ‘ / 21 πŸ‘Ž)
2,104
favourites (91.1 per 1k visits)
10 June 2026
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:460first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

VIP
299 R$
Blink
249 R$
Rift
199 R$
Last Chance
199 R$
Skip All Daily Rewards
199 R$
God Pack
149 R$
Shield
129 R$
Grapple
99 R$
x3 Jump
79 R$
x2 Chance to be Troller
69 R$
x2 Vote
59 R$
Pro Pack
49 R$
x2 Wins
39 R$
x2 Cash
29 R$
Starter Pack
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! Β· welcome19,266 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

648775.516 August 2026 β€” 87 % liked26 August 2026 β€” 86 % liked5 September 2026 β€” 86 % liked15 October 2026 β€” 64 % liked16 August 202615 October 2026
4 measurements spanning 60 days, net -23. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between β€” snapshots are recorded only when a count changes, so gaps mean β€œno change observed”, never β€œinterpolated”. The vertical axis spans 61–90 and does not start at zero.
Measurement log β€” every % liked count we have recorded
Measured (UTC)% likedChange
15 Oct 2026, 09:1664-22
5 Sept 2026, 07:3486no change
26 Aug 2026, 07:3086-1
16 Aug 2026, 07:2287first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.