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[DUELS] Pumped UP

[DUELS] Pumped UP

A Roblox experience owned by ByteLab.

ShooterENFPS1v1 DuelShotgun

Description (written by the developer; not a statement by this register)

{!} Welcome to Pumped UP 🔥 The ultimate shotgun only FPS on Roblox! Every shot is a ONE TAP so your aim, movement, and reaction time are everything. Destroy the environment with your melee weapon, send enemies flying with ragdoll physics, and prove you're the best. First to 5 rounds wins !!! 💥 One shot shotgun combat 🧱 Fully breakable environments 🩸 Satisfying ragdoll eliminations 🤖 Practice against bots ⚔️ 1v1 • 2v2 • 3v3 • 4v4 game modes 🎯 Fast paced competitive gameplay 👍 Like & Favorite the game to support development! 👥 Join our group for exclusive rewards and future updates! T to unlock mouse C to crouch ⚠️ Zero tolerance for cheating or exploiting. Offenders will be permanently banned !!!

Last updated by the developer 9 Aug 2026, 08:24 UTC.

0
playing (measured 12 Aug 2026, 03:45 UTC)
1,813
lifetime visits
19%
liked (3 👍 / 13 👎)
7
favourites (3.9 per 1k visits)
10 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 03:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

+500 Storage!
399 R$
X2 Wins!
249 R$
X2 Coins!
249 R$
+200 Storage!
199 R$
MVP!
149 R$
+75 Storage!
99 R$
Auto Open!
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Pumped Up! · welcome848 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.