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Sleep on Megumi's Lap

Sleep on Megumi's Lap

A Roblox experience owned by serenityxsouls.

RoleplayENroleplayanimejujutsu kaisen

Description (written by the developer; not a statement by this register)

Thanks For Playing I made another game! https://www.roblox.com/games/77779739378379/Sleep-on-Yujis-Lap update -- 8/1 Fling all button - i got it to work :-- nvm :( its gonna be like 5 robux rn it flings u but doesnt look cool or pretty update-- 7/28-29 Changed sky added more songs added slap glove (works now, difficult to work on console) changed Icons - ban hammer and slap glove added time spent on game fixed donation board added badges Bugs-- let me know if anything stops working next update/more to come-- will try and make an animation with megumi (tried before lwk couldnt do it) more badges Thank you everyone for playing and donating. ive always wanted to be a game dev and this is me getting one step closer to my dreams. ILY

Last updated by the developer 5 Aug 2026, 01:39 UTC.

3
playing (measured 16 Aug 2026, 22:00 UTC)
211,299
lifetime visits
71%
liked (775 👍 / 316 👎)
4,603
favourites (21.8 per 1k visits)
10 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
16 Aug 2026, 22:003first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rainbow Carpet
250 R$
Hammer
45 R$
Slap Glove
35 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

welcome · welcome105,713 · 100.0% win
U made it · welcome23,833 · 100.0% win
Meet the creator! · social326 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7116 August 2026 — 71 % liked26 August 2026 — 71 % liked16 August 202626 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 70–72 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 22:0171no change
16 Aug 2026, 22:0171first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.