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[FPS] One Shot

[FPS] One Shot

A Roblox experience owned by Bits to Billion Studio.

ShooterENpistolFFAarena

Description (written by the developer; not a statement by this register)

💥 One Shot! One Shot is a fast-paced FPS pistol FFA arena — no teams, no second chances, just pure aim! 🎯 One-shot pistols 💀 Every bullet is lethal ⚡ Fast respawns, nonstop action 🔥 Clean headshots, killstreaks, and clutch plays 🏆 Compete for the top of the leaderboard 🔓 Progress & Customization Unlock weapon skins and cosmetics Earn rewards from levels, daily tasks, and challenges Equip kill effects, titles, and name tags More content added regularly 🎮 Platform Support 💻 PC: Click - Shoot | Right click - ADS | C - Slide | G - Grenade | E - Interact 📱 Telephone: Tap - Shoot | ADS Button - Aim | Slide Button - Slide | Grenade Button - Grenade 🎮 Controller: RT - Shooting | LT - ADS 👍 Enjoying the game? Leave a thumbs-up and favorite the game — it helps a lot! ⚠️ NOTICE: Cheating, exploiting, teaming, or using alternate accounts to gain an unfair advantage will result in a permanent ban. No appeals.

Last updated by the developer 3 Aug 2026, 21:30 UTC.

2
playing (measured 10 Aug 2026, 20:35 UTC)
20,235
lifetime visits
77%
liked (34 👍 / 10 👎)
2,850
favourites (140.8 per 1k visits)
11 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:352first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Epic Pack
499 R$
Starter Pack
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome19,256 · 100.0% win
5-minute game time · welcome6,858 · 90.7% win
10-minute game time · progression4,391 · 49.6% win
15-minute game time · progression3,060 · 29.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

71777416 August 2026 — 71 % liked26 August 2026 — 77 % liked16 August 202626 August 2026
2 measurements spanning 10 days, net +6. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 70–78 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 14:1877+6
16 Aug 2026, 14:1771first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.