Don't Squish Me
A Roblox experience owned by Singular Craftsman.
MinigamesENparty gameslap mechanicfalling wall dodge
Description (written by the developer; not a statement by this register)
🔥 NEW UPDATE! 🔥 ⚡ Matches are now 6 rounds long! 🎁 Items now spawn EVERY ROUND! More chaos. More trolling. More fun. 🧱 Dodge falling walls and stand in the correct holes to score! 👋 Slap players anytime to knock them out and change the match! 🍌 Use bananas, invisibility, freeze guns, and point steals to sabotage others! Welcome to a chaotic party battle! Each match has 6 fast rounds. In every round, a giant wall falls and you must quickly find the safe hole to survive and earn points. After 6 rounds, the highest score wins! 💥 Items spawn across the map: slip enemies, go invisible, freeze players, or steal points to make a comeback. 👋 Everyone has a SLAP! Use it anytime to launch players away, break timing, or secure last-second wins. 🏆 Every round is fast and unpredictable. One slap or mistake can change everything. 🔥 Dodge + troll + slap = total party chaos! Can you reach #1?
Last updated by the developer 22 Jun 2026, 09:47 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 13 Aug 2026, 21:32 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.