Ice Breaking Slap Tower
A Roblox experience owned by qwjiwd2020.
ObbyENtower climbingstomping mechanicleaderboard competition
Description (written by the developer; not a statement by this register)
❄️ Stomp on ice blocks and destroy them with your feet! ❄️ 👣 Break through countless layers of ice, earn rewards, and become stronger! 🏆 Climb higher and compete to become the #1 player on the Ice Tower! 💪 Unlock powerful upgrades, increase your strength, and break ice even faster! ⚡ Challenge yourself to reach new heights and beat other players on the leaderboard! 🔥 Features: ❄️ Destroy ice by stomping on it 💪 Upgrade your power 🏆 Compete for the top spot 🚀 Climb the Ice Tower 🎁 Earn rewards and unlock new content Can you become the #1 Ice Tower Champion? There might still be some bugs... If you encounter any, please report them to the group Inspired by Slap Tower and Keyboard Tower 👥 Like the game and follow my profile to receive more Join our group here to claim your rewards! https://www.roblox.com/ko/communities/813409523/qwjiwd2020#!/about #IceTower #IceBreaker #StompingGame #SmashGame #ArcadeAction #TowerClimber #Leaderboard #Competitive #ActionGame #Highscore
Last updated by the developer 25 Jul 2026, 23:28 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 9 Sept 2026, 18:15 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.