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🚪Kill Slimes in Area 51🔦

🚪Kill Slimes in Area 51🔦

A Roblox experience owned by We Will See.

HorrorENhorrorslime enemiescoin collection

Description (written by the developer; not a statement by this register)

The Slimes Have Taken Over Area 51... 🔦 Can You Survive The Slimes In Area 51? ☠️ ⚔️ Unblock weapons🔫 💰Eliminate Slimes To Get Coins! ⭐ Like The Game And Join The Group For More Updates! 👍

Last updated by the developer 7 Jul 2026, 22:27 UTC.

17
playing (measured 10 Aug 2026, 21:22 UTC)
111,234
lifetime visits
61%
liked (39 👍 / 25 👎)
16,241
favourites (146.0 per 1k visits)
11 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:2213first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

RPG
339 R$
Laser
199 R$
VIP
149 R$
2xCoins
119 R$
2xHealth
119 R$
Magic Carpet
89 R$
Super Coil
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome156,235 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

57615915 August 2026 — 59 % liked25 August 2026 — 57 % liked14 September 2026 — 58 % liked24 September 2026 — 58 % liked4 October 2026 — 60 % liked14 October 2026 — 61 % liked15 August 202614 October 2026
6 measurements spanning 60 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 56–62 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
14 Oct 2026, 14:5161+1
4 Oct 2026, 14:5160+2
24 Sept 2026, 14:5058no change
14 Sept 2026, 11:4658+1
25 Aug 2026, 11:0157-2
15 Aug 2026, 11:0159first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.