Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[UPD✨] Crazy Heist

[UPD✨] Crazy Heist

A Roblox experience owned by Spinny.

RoleplayENheistroleplaystealth

Description (written by the developer; not a statement by this register)

💰 STEAL THE CASH! 👤 Criminals: > Steal as much cash as you can without getting caught > Hide from the Officer > Escape with the loot 👮 Officer: > Hunt down the Criminals > Arrest them before they escape > Unlock powerful abilities 🎫 Codes are in the Group!

Last updated by the developer 6 Aug 2026, 10:29 UTC.

0
playing (measured 10 Aug 2026, 20:49 UTC)
136,244
lifetime visits
68%
liked (95 👍 / 45 👎)
5,178
favourites (38.0 per 1k visits)
11 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:490first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Cash Income
349 R$
VIP
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

6815 August 2026 — 68 % liked4 September 2026 — 68 % liked15 August 20264 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 67–69 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 09:4968no change
15 Aug 2026, 08:1968first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.