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[NEW!] Ninja Merge Tycoon ⛩️

[NEW!] Ninja Merge Tycoon ⛩️

A Roblox experience owned by DaaStudio.

TycoonENmergetycoonninja

Description (written by the developer; not a statement by this register)

Start from the bottom and build the ultimate ninja defense tower! Collect, cash in, and merge your way to becoming a legendary Ninja Master! How to Play: 🎯 COLLECT SHURIKENS: Your ninjas stand on towers and throw down Shurikens. Run around to collect them! 🏧 CASH IN FOR YEN: Bring your loaded backpack of Shurikens to the Converter Machine to get paid in Yen! 👥 BUY MORE NINJAS: Use your Yen to buy new ninjas to place on your towers. 🌀 MERGE TO EVOLVE: Combine 2 ninjas of the same tier to evolve them into a stronger, faster ninja! 👍 Like and Favorite the game for future updates! ⭐ Follow us: @muhammaddawood12

Last updated by the developer 11 Aug 2026, 14:46 UTC.

0
playing (measured 16 Aug 2026, 19:53 UTC)
928
lifetime visits
84%
liked (16 👍 / 3 👎)
41
favourites (44.2 per 1k visits)
11 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
16 Aug 2026, 19:530first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Shurikens
399 R$
2x Yens
349 R$
2x Rate
249 R$
Admin
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome281 · 0.00% win
Member Of 2x Devs! · welcome0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

838885.520 August 2026 — 86 % liked30 August 2026 — 87 % liked9 September 2026 — 88 % liked19 September 2026 — 83 % liked19 October 2026 — 84 % liked8420 August 202619 October 2026
5 measurements spanning 60 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
19 Oct 2026, 12:0884+1
19 Sept 2026, 03:5383-5
9 Sept 2026, 03:4888+1
30 Aug 2026, 02:0887+1
20 Aug 2026, 00:3686first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.