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+1 speed Ice Keyboard Escape | Icy 🧊

+1 speed Ice Keyboard Escape | Icy 🧊

A Roblox experience owned by 1 CCU GAMES..

ObbyENkeyboardspeedescape

Description (written by the developer; not a statement by this register)

Join the 1 CCU GAMES group to unlock FREE gift in-game! Welcome to +1 Speed Ice Keyboard Escape 🧊 ⚡ Every step = +1 Speed 👟 Run, jump, and escape across a world made of icy keyboard keys 💪 Train your speed and unlock powerful multipliers 🌍 Become the FASTEST on the server 🎧 ASMR vibes included Smooth movement, satisfying keyboard clicks, creamy visuals, and relaxing candy sounds for a perfect mix of speed & chill ✨

Last updated by the developer 8 Aug 2026, 15:35 UTC.

0
playing (measured 10 Aug 2026, 15:45 UTC)
382,825
lifetime visits
89%
liked (372 👍 / 44 👎)
767
favourites (2.0 per 1k visits)
11 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:4514first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

InfinityTrail
1,699 R$
GodlikeTrail
1,299 R$
SupernovaTrail
999 R$
VoidTrail
499 R$
Speed Mulitiplier [ Tier 8 ]
299 R$
CosmicTrail
199 R$
VIP
149 R$
Admin panel
119 R$
GalaxyTrail
89 R$
RainbowTrail
79 R$
Candy treadmill
70 R$
RedTrial
49 R$
Speed Mulitiplier [ Tier 4 ]
39 R$
BlueTrial
29 R$
Speed Mulitiplier [ Tier 3]
24 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome59,057 · 0.00% win
Tutorial Completed! · progression22,356 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8915 August 2026 — 89 % liked25 August 2026 — 89 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 00:1989no change
15 Aug 2026, 00:1889first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.