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Eat Blobs and Grow HUGE

Eat Blobs and Grow HUGE

A Roblox experience owned by Developer Demons.

SimulatorENblobcollectingsimulator

Description (written by the developer; not a statement by this register)

🔴 Welcome to Eat Blobs and Grow HUGE! 🔴 How to Play: 🏃‍ Collect blobs on the ground 🏃‍ ⚔️ Eat players smaller than you ⚔️ 👕 Collect more blobs to unlock rare skins 👕 👑 Become the HUGEST in the game 👑 Collect blobs and defeat smaller players to become the best blob in this awesome collecting simulator! Important: All purchases are not permanent and last for 1 life except VIP. (speed potions last 30 minutes)

Last updated by the developer 14 Jun 2026, 18:22 UTC.

0
playing (measured 10 Aug 2026, 15:03 UTC)
6,841
lifetime visits
60%
liked (6 👍 / 4 👎)
14
favourites (2.0 per 1k visits)
11 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
24 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

The Start · welcome5,325 · 0.00% win
Rookie · collection4,226 · 0.00% win
Apprentice · collection2,100 · 0.00% win
Getting bigger · collection1,315 · 0.00% win
Journeyman · collection501 · 0.00% win
Master · collection331 · 0.00% win
Huge · collection51 · 0.00% win
Enormous · collection3 · 0.00% win
100m. · progression0 · 0.00% win
Super HUGE · collection0 · 0.00% win
Impossible · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.