Business Incremental
A Roblox experience owned by Endless Progression.
TycoonENtycoonidlebusiness
Business Incremental is a tycoon experience created on 2026-06-11. It has accumulated 623,724 lifetime visits and 3,970 favorites. Currently, 19 users are playing. The game holds a 69% like percentage. The description highlights building a business empire, earning passive cash, and climbing leaderboards.
Description (written by the developer; not a statement by this register)
💼 Build Your Business Empire! 💰 Start as a small entrepreneur and grow into the ultimate CEO! 🚀 🏢 Build and upgrade your company 💵 Earn cash while you're away 📈 Unlock powerful business upgrades 🌎 Expand your empire across new industries ⭐ Collect boosts and become richer faster 🏆 Climb the leaderboards and dominate the market Can you build the biggest empire and become the #1 CEO? 💼👑 👍 Like & ⭐ Favorite the game for updates!
Last updated by the developer 10 Jul 2026, 14:31 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 14:21 | 34 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 23 Oct 2026, 22:46 | 69 | no change |
| 13 Oct 2026, 22:45 | 69 | no change |
| 3 Oct 2026, 22:38 | 69 | no change |
| 23 Sept 2026, 22:37 | 69 | no change |
| 13 Sept 2026, 21:31 | 69 | no change |
| 3 Sept 2026, 21:19 | 69 | no change |
| 24 Aug 2026, 19:32 | 69 | no change |
| 14 Aug 2026, 19:32 | 69 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.