Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Zombie Horde Sim

Zombie Horde Sim

A Roblox experience owned by 군단키우기.

HorrorENzombieinfectionsimulation

Description (written by the developer; not a statement by this register)

Bite them, and they're yours. Infect the entire city. Zombie Horde Sim.

Last updated by the developer 26 Aug 2026, 07:30 UTC.

0
playing (measured 30 Aug 2026, 09:23 UTC)
632
lifetime visits
62%
liked (8 👍 / 5 👎)
12
favourites (19.0 per 1k visits)
11 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
30 Aug 2026, 09:230first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

시즌 1 프리미엄
399 R$
코인 2배
399 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Infection · progression446 · 0.00% win
First Synthesis · collection336 · 0.00% win
25 types of encyclopedias · collection134 · 0.00% win
Hord Season 20 · collection12 · 0.00% win
First boss defeat · progression11 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

556258.530 August 2026 — 55 % liked9 September 2026 — 58 % liked19 September 2026 — 62 % liked30 August 202619 September 2026
3 measurements spanning 20 days, net +7. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 54–63 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
19 Sept 2026, 23:3862+4
9 Sept 2026, 23:3158+3
30 Aug 2026, 20:3655first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.