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DONT OPEN THE DOOR🚪

DONT OPEN THE DOOR🚪

A Roblox experience owned by Basic Block.

HorrorENhorrorsurvivalco-op

Description (written by the developer; not a statement by this register)

Late one night, you and your friends enter an abandoned house rumored to be haunted. Trapped inside, you hear strangers knocking at the door. Some may help you survive. Others, not so much. How many nights can you survive? This game is currently in early access and I plan on adding a lot more to the game, also expect bugs here and there

Last updated by the developer 10 Aug 2026, 12:31 UTC.

50
playing (measured 10 Aug 2026, 17:38 UTC)
46,479
lifetime visits
54%
liked (88 👍 / 76 👎)
1,071
favourites (23.0 per 1k visits)
11 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:3815first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Monster Hunter
249 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Door · progression75,122 · 100.0% win
Opened 5 Doors · progression48,908 · 100.0% win
Opened 10 Doors · collection26,126 · 66.1% win
Desperate Times · other13,815 · 28.6% win
Opened 25 Doors · progression6,468 · 17.3% win
Survivor · progression3,855 · 17.3% win
Opened 50 Doors · collection1,215 · 1.5% win
Opened 75 Doors · collection474 · 1.5% win
Opened 100 Doors · progression255 · 0.80% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

515452.516 August 2026 — 53 % liked26 August 2026 — 51 % liked5 September 2026 — 52 % liked15 September 2026 — 52 % liked25 September 2026 — 53 % liked5 October 2026 — 53 % liked15 October 2026 — 53 % liked25 October 2026 — 54 % liked16 August 202625 October 2026
8 measurements spanning 70 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 51–54 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Oct 2026, 14:4754+1
15 Oct 2026, 14:4653no change
5 Oct 2026, 14:4553no change
25 Sept 2026, 14:3853+1
15 Sept 2026, 14:3852no change
5 Sept 2026, 14:3852+1
26 Aug 2026, 14:3651-2
16 Aug 2026, 14:3653first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.