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[⛩️] +1 Katana Evolution

[⛩️] +1 Katana Evolution

A Roblox experience owned by Gatto vs Denis.

SimulatorENidleninjaclicker

[⛩️] +1 Katana Evolution is a simulator experience created on 2026-06-11. It currently has 4,841 players online. The game has accumulated 12,980,185 lifetime visits. It holds 21,026 favorites and maintains an 83% like percentage.

Description (written by the developer; not a statement by this register)

⛩️ Welcome to [⛩] +1 Katana Evolution! ⚔️ 🥷 Gain +1 Katana Power every click! ⚔️ Train to unlock stronger Katanas! 🔥 Defeat powerful enemies and bosses! 🌟 Evolve into stronger Ninja Forms! 🚀 Each Evolution gives better multipliers! 👑 Become the ultimate Katana Master! 👍 Like & Favorite for more updates! 🔔

Last updated by the developer 24 Aug 2026, 16:15 UTC.

1,437
playing (measured 24 Aug 2026, 16:50 UTC)
14,866,327
lifetime visits
84%
liked (6,396 👍 / 1,199 👎)
26,112
favourites (1.8 per 1k visits)
11 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

1,1463,1552,150.51,43710 August 202624 August 2026
70 measurements spanning 14 days, net -1,718. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 845–3,456 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 70
Measured (UTC)PlayersChange
24 Aug 2026, 16:501,437-107
24 Aug 2026, 15:501,544-189
24 Aug 2026, 14:501,733-101
24 Aug 2026, 13:501,834+34
24 Aug 2026, 12:501,800+141
24 Aug 2026, 11:501,659+41
24 Aug 2026, 10:501,618+133
24 Aug 2026, 09:501,485+66
24 Aug 2026, 08:501,419-10
24 Aug 2026, 07:501,429+88
24 Aug 2026, 06:501,341+14
24 Aug 2026, 05:501,327+61
24 Aug 2026, 04:501,266+78
24 Aug 2026, 03:501,188+6
24 Aug 2026, 02:501,182+36
24 Aug 2026, 01:501,146-77
24 Aug 2026, 00:501,223-16
23 Aug 2026, 23:501,239-109
23 Aug 2026, 22:501,348+7
23 Aug 2026, 21:501,341first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x300 Damage Zone
3,849 R$
x150 Damage Zone
1,479 R$
x100 Damage Zone
879 R$
[VERY-OP] Eternal Scythe
479 R$
[OP] Toxic Katana
375 R$
x50 Damage Zone
349 R$
Dual Katana
329 R$
x2 Wins (Permanent)
299 R$
VIP
199 R$
OP Auto Clicker [2x]
149 R$
Ninja Starter Pack
89 R$
x2 Health [Permanent]
89 R$
Auto Clicker
89 R$
x10 Damage Zone
57 R$
x3 Damage Zone
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

A TRUE SHINOBI. · other5,283,707 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

838483.513 August 202624 August 2026
71 measurements spanning 11 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–84 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 71
Measured (UTC)% likedChange
24 Aug 2026, 16:5084no change
24 Aug 2026, 15:5084no change
24 Aug 2026, 14:5084no change
24 Aug 2026, 13:5084no change
24 Aug 2026, 12:5084no change
24 Aug 2026, 11:5084no change
24 Aug 2026, 10:5084no change
24 Aug 2026, 09:5084no change
24 Aug 2026, 08:5084no change
24 Aug 2026, 07:5084no change
24 Aug 2026, 06:5084no change
24 Aug 2026, 05:5084no change
24 Aug 2026, 04:5084no change
24 Aug 2026, 03:5084no change
24 Aug 2026, 02:5084no change
24 Aug 2026, 01:5084no change
24 Aug 2026, 00:5084no change
23 Aug 2026, 23:5084no change
23 Aug 2026, 22:5084no change
23 Aug 2026, 21:5084first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.