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Terrain Horrors ( V.1 )

Terrain Horrors ( V.1 )

A Roblox experience owned by the gates of terrain.

HorrorENhorrorsurvivalremake

Description (written by the developer; not a statement by this register)

If Terrain Game: Scary Version was realistically reimagined, then this will be the game you're looking for. You spawn in a world. A mysterious, unknown, creepy world. Everything looks abandoned and unalive. Everytime at night, there are entities who lurk for your presence, to find where you are hiding in. The least you can do is run and hide, unless.. you can fight back..? somehow..? This is Terrain Horrors, a remake of the original called "Terrain Game: Scary Version". Provide yourself with some light source for the night to survive and be comfy with, because once it's night. You literally can't see anything, but a pitch-black void. Well, you ARE provided with some small light source everytime it's night time. A game created by: feeernz Insiration: Terrain Game ( Scary Version )

Last updated by the developer 21 Aug 2026, 01:07 UTC.

0
playing (measured 21 Aug 2026, 12:15 UTC)
316
lifetime visits
100%
liked (17 👍 / 0 👎)
4
favourites (12.7 per 1k visits)
11 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 12:150first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome Badge · welcome27 · 0.00% win
Unexpected Memory · secret2 · 0.00% win
Heroic Decision · progression0 · 0.00% win
Time Flies · secret0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.