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TOY STORY POLICE FAMILY PRISON RUN ESCAPE! (Obby)

TOY STORY POLICE FAMILY PRISON RUN ESCAPE! (Obby)

A Roblox experience owned by evil cop Obbies.

ObbyENToy StoryObbyPrison Escape

TOY STORY POLICE FAMILY PRISON RUN ESCAPE! (Obby) is an obby experience created on 2026-06-11. It has accumulated 1,702,813 lifetime visits and 9,016 favorites. Currently, 324 users are playing. The experience holds a 57% like percentage. Players navigate twenty obstacles to escape a prison setting featuring characters from Toy Story.

Description (written by the developer; not a statement by this register)

TOY STORY POLICE FAMILY PRISON RUN ESCAPE! (Obby) Join the Group https://www.roblox.com/communities/443887115 Are you ready to break out of Prison?! Well let's do this! Today is Lily Pad, Woody, Jessie and Buzz Lighter From Toy Story 5 Police Family and he isn't exactly the most vigilant guards in the Prison. This gives us more of an advantage to make our escape. Make your way through 20 challenging Obstacles and make it to freedom.

Last updated by the developer 9 Aug 2026, 18:44 UTC.

77
playing (measured 22 Aug 2026, 06:50 UTC)
1,931,064
lifetime visits
58%
liked (97 👍 / 70 👎)
15,306
favourites (7.9 per 1k visits)
11 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

77422249.510 August 2026 — 422 players21 August 2026 — 231 players21 August 2026 — 221 players21 August 2026 — 256 players21 August 2026 — 236 players22 August 2026 — 248 players22 August 2026 — 230 players22 August 2026 — 181 players22 August 2026 — 174 players22 August 2026 — 131 players22 August 2026 — 126 players22 August 2026 — 77 players10 August 202622 August 2026
12 measurements spanning 12 days, net -345. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 25–474 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 06:5077-49
22 Aug 2026, 05:50126-5
22 Aug 2026, 04:50131-43
22 Aug 2026, 03:50174-7
22 Aug 2026, 02:50181-49
22 Aug 2026, 01:50230-18
22 Aug 2026, 00:50248+12
21 Aug 2026, 23:50236-20
21 Aug 2026, 22:50256+35
21 Aug 2026, 21:50221-10
21 Aug 2026, 20:54231-191
10 Aug 2026, 14:15422first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Open ALL Morphs!
790 R$
🔥Bundle Pack! (ALL ITEMS! WITH 50% DISCOUNT)
700 R$
Rainbow Carpet Tool
499 R$
Telekinesis
450 R$
😂UFO Tool (Work on Players & NPC'S!😂)
359 R$
Portal Gun
250 R$
Robot Tool
250 R$
Tank Mech
250 R$
Minigun Tool
250 R$
Jetpack
250 R$
Yellow Car
250 R$
Tazer Gun
150 R$
Ice Gun
150 R$
Speed Cola
59 R$
Gravity Cola
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,380,342 · 100.0% win
Horse Toy · collection194,679 · 30.3% win
Invite Friends! · social192,693 · 29.8% win
Finish · progression65,354 · 6.9% win
Alien · other17,387 · 1.9% win
Collect the VHS Tapes! · collection869 · 0.30% win
Open ALL Morphs! · collection256 · 0.10% win
Cowboy · other222 · 0.00% win
Cowboy Girl · other220 · 0.00% win
Ranger Phase 3 · progression160 · 0.00% win
Cowboy Phase 3 · progression157 · 0.00% win
Cowgirl Phase 3 · progression154 · 0.00% win
Zurg · other98 · 0.00% win
Ranger · other77 · 0.00% win
Buff Woody · other71 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 5 September 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

576058.514 August 2026 — 57 % liked21 August 2026 — 59 % liked21 August 2026 — 59 % liked21 August 2026 — 59 % liked21 August 2026 — 59 % liked22 August 2026 — 59 % liked22 August 2026 — 59 % liked22 August 2026 — 59 % liked22 August 2026 — 59 % liked22 August 2026 — 60 % liked22 August 2026 — 60 % liked22 August 2026 — 59 % liked24 August 2026 — 59 % liked3 September 2026 — 58 % liked5814 August 20263 September 2026
14 measurements spanning 20 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 57–60 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 13:1658-1
24 Aug 2026, 13:1559no change
22 Aug 2026, 06:5059-1
22 Aug 2026, 05:5060no change
22 Aug 2026, 04:5060+1
22 Aug 2026, 03:5059no change
22 Aug 2026, 02:5059no change
22 Aug 2026, 01:5059no change
22 Aug 2026, 00:5059no change
21 Aug 2026, 23:5059no change
21 Aug 2026, 22:5059no change
21 Aug 2026, 21:5059no change
21 Aug 2026, 20:5459+2
14 Aug 2026, 13:0857first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.