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[🐲Update 1.0💫 + Release] Wave Zombies

[🐲Update 1.0💫 + Release] Wave Zombies

A Roblox experience owned by WZ Team.

SurvivalENzombieswave survivalability-based combat

Description (written by the developer; not a statement by this register)

🧟 Survive and Eliminate waves of zombies fight and push your limits 🧟 🎁 Spin to unlock unique styles and perks, each with special abilities and playstyles 🎁 🎮 Controls: --- Pc --- M1 - Attack Z - First Ability X - Second Ability C - Third Ability G - Ultimate Move E - Perk Q + W/A/S/D - Dash B - Emotes --- Mobile/Console --- "WIP" 👥 TEAM: Scripters – @dgbooooot Animators – @dgbooooot Builders – @dgbooooot UI - @joen_gg, @dgbooooot VFX - @dgbooooot ⚠️THE GAME IS STILL IN DEVELOPMENT, EXPECT SOME CHANGES AND BUGS DURING GAMEPLAY! ⚠️

Last updated by the developer 27 Aug 2026, 12:18 UTC.

0
playing (measured 27 Aug 2026, 16:30 UTC)
267
lifetime visits
100%
liked (7 👍 / 0 👎)
5
favourites (18.7 per 1k visits)
11 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
27 Aug 2026, 16:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Vip
99 R$
Extra emote slots
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome22 · 100.0% win
Classic Place Master! · progression4 · 0.00% win
Planet Namek Master! · progression3 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

1002 September 2026 — 100 % liked16 September 2026 — 100 % liked2 September 202616 September 2026
2 measurements spanning 14 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 99–101 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
16 Sept 2026, 06:52100no change
2 Sept 2026, 10:06100first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.