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Barber Empire ✂️

Barber Empire ✂️

A Roblox experience owned by Krowbro Studios.

TycoonENTycoonIdleBusiness Simulation

Description (written by the developer; not a statement by this register)

✂️ Barber Empire✂️ 💈 Start with one chair — build your way to a barbershop EMPIRE! 💵 Unlock 4 booming income streams: Hair Cuts, Advertising, Delivery & Gallery 🔨 Tap to build, upgrade, and watch your cash stack up every second 🤖 Hire managers to automate everything — earn even while you're away! 🌙 Offline earnings keep your money growing 24/7 🚀 REBIRTH to gain Investors — permanent income boosts that never reset 🏆 Climb the leaderboards: who'll be the richest barber of all? ⚡ Grab gamepasses & boosts to skyrocket your profits 💈 How rich can YOUR shop get? Grab a chair and find out! ✂️ TAG : Barber , Barber Tycoon , Barber Empire , Barber Shop , Haircut , Hair Salon , Tycoon , Idle Tycoon , Idle , Simulator , Money Tycoon , Cash , Rebirth , Business Tycoon , Shop Tycoon , Build , Manager , Tap , Clicker , Empire , Roblox Tycoon

Last updated by the developer 19 Jul 2026, 01:40 UTC.

0
playing (measured 10 Aug 2026, 19:21 UTC)
11,573
lifetime visits
72%
liked (13 👍 / 5 👎)
58
favourites (5.0 per 1k visits)
12 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:210first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Mutiply Income
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

717271.516 August 2026 — 71 % liked26 August 2026 — 72 % liked16 August 202626 August 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 71–72 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 21:5172+1
16 Aug 2026, 21:5071first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.