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Merge an Army ⚔️

Merge an Army ⚔️

A Roblox experience owned by Merge Monarchy.

SimulatorENmerge mechanicbase buildingidle earnings

Description (written by the developer; not a statement by this register)

Merge Troops. Build an Army. ATTACK everyone. 💥 HOW TO PLAY: • Merge Troops of the same level to create higher level Troops 🧑‍🤝‍🧑 • Build your army and earn cash over time 💵 • Attack enemy bases and steal cash 😈 • Lock your base before someone raids you 🔒 🏆 Can you build the biggest Army? 🎮 Playable on Desktop, Mobile, Tablet & Console! ⏰ REMEMBER: Your Troops keep earning cash(100%), even while you’re offline! 💰📈

Last updated by the developer 4 Aug 2026, 03:00 UTC.

4
playing (measured 10 Aug 2026, 17:02 UTC)
225,157
lifetime visits
96%
liked (1,084 👍 / 44 👎)
797
favourites (3.5 per 1k visits)
12 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:022first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Auto Merge
199 R$
2x Spawn Rate
129 R$
Faster Lock Cooldown
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

969796.515 August 2026 — 97 % liked25 August 2026 — 96 % liked4 September 2026 — 96 % liked14 September 2026 — 96 % liked24 September 2026 — 96 % liked4 October 2026 — 96 % liked14 October 2026 — 96 % liked15 August 202614 October 2026
7 measurements spanning 60 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
14 Oct 2026, 07:5196no change
4 Oct 2026, 07:5096no change
24 Sept 2026, 07:5096no change
14 Sept 2026, 05:3796no change
4 Sept 2026, 05:3496no change
25 Aug 2026, 03:3896-1
15 Aug 2026, 03:3897first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.