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[LIGHT ELEMENT] Elemental Magic Showdown

[LIGHT ELEMENT] Elemental Magic Showdown

A Roblox experience owned by PhantomDevelopment.

Fighting & PvPENelemental combatlevel upabilities

[LIGHT ELEMENT] Elemental Magic Showdown is a fighting-pvp experience created on 2026-06-12. It currently has 84 players online. The game has accumulated 531,170 lifetime visits, 2,976 favorites, and a 58% like percentage.

Description (written by the developer; not a statement by this register)

🔥 Choose Your Element. ⚔️ Battle other players in fast-paced elemental combat. 🌟 Level up your magic, unlock powerful new abilities. ✨ Reach the max level to awaken your true power! 🌍 Collect and master up to 10 elements, each with its own abilities and playstyle. Controls 👊 M1 – Punch 💨 Q – Dash 🛡️ F – Block ✨ 1, 2, 3, 4 – Cast Abilities 👊 M1 (In Air) - Downslam 🕺 T – Emote Wheel Dash while ragdolled to use your evasive and escape combos! 📢 Join the group and like the game for more updates, balance changes, and upcoming features!

Last updated by the developer 17 Aug 2026, 09:58 UTC.

84
playing (measured 21 Aug 2026, 20:54 UTC)
531,170
lifetime visits
58%
liked (611 👍 / 439 👎)
2,976
favourites (5.6 per 1k visits)
12 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

84229156.511 August 2026 — 229 players21 August 2026 — 84 players11 August 202621 August 2026
2 measurements spanning 10 days, net -145. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 62–251 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5484-145
11 Aug 2026, 11:20229first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Cleave Magic
300 R$
2X SHARDS
150 R$
2x EXP
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Joined! · welcome235,299
3 Magics Owned · collection34,747
20 KILLS · progression33,830
50 KILLS · progression17,488
5 Magics Obtained · collection13,878
100 KILLS · progression7,845
8 Magics Obtained · collection5,542
500 KILLS · progression248

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

5814 August 2026 — 58 % liked21 August 2026 — 58 % liked14 August 202621 August 2026
2 measurements spanning 7 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 57–59 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
21 Aug 2026, 20:5458no change
14 Aug 2026, 23:3458first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.