Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[⭐] Kpop Idol Trading Experience

[⭐] Kpop Idol Trading Experience

A Roblox experience owned by Sync Society.

TycoonENkpopcard collectionidle mechanics

Description (written by the developer; not a statement by this register)

🎤 Welcome to KITE — KPOP Idol Trading Experience! 💸 YOUR IDOL CARDS EARN CASH EVEN WHILE YOU'RE AWAY! How to Play: 📦 Open album boxes and collect K-pop idol cards! 🏠 Place cards at your base to generate cash! ✨ Hunt for rare cards and powerful mutations! 🔄 Rebirth to unlock more tiles and new floors! 🤝 Trade with other players and complete your index! 💎 Chase limited-time packs and exclusive cards! ⭐ Can you build the ultimate K-pop card collection? 📱 Play on PC, Mobile & Tablet!

Last updated by the developer 13 Aug 2026, 09:33 UTC.

44
playing (measured 15 Aug 2026, 15:45 UTC)
17,078
lifetime visits
92%
liked (1,173 👍 / 104 👎)
2,222
favourites (130.1 per 1k visits)
12 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 15:4532first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP Pass
199 R$
Auto Collect
149 R$
Collector Pro
149 R$
Auto Buy
79 R$
Album Luck
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

929593.516 August 2026 — 94 % liked26 August 2026 — 95 % liked5 September 2026 — 95 % liked15 September 2026 — 94 % liked25 September 2026 — 93 % liked5 October 2026 — 93 % liked15 October 2026 — 93 % liked25 October 2026 — 92 % liked16 August 202625 October 2026
8 measurements spanning 70 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Oct 2026, 16:3692-1
15 Oct 2026, 16:3593no change
5 Oct 2026, 16:3493no change
25 Sept 2026, 16:3393-1
15 Sept 2026, 16:1694-1
5 Sept 2026, 16:1595no change
26 Aug 2026, 16:0795+1
16 Aug 2026, 16:0594first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.