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KENZAI [0.165] Patch Update

KENZAI [0.165] Patch Update

A Roblox experience owned by EXRFIGHT Community.

Fighting & PvPENfightingR6stats training

Description (written by the developer; not a statement by this register)

Kenzai is an R6 Fighting Game with progressive stats training mechanics. The game is in a really early testing phase. If you want to know, feel free to check it out in our social links Expect the game development to have slow progress, as we have only a small team. Playing the game, buying Game Pass, and Dev Products help us to raise funds for future content, as we are also planning to hire part-time or even full-time developers. I don't really plan to use this for myself because I already have an IRL stable income. Just like to make a game with this kind of concept. All Gamepasses and Dev Products are not refundable. You can find default keybinds in the Settings menu. To open it, click the dropdown in the top-left corner while in-game. When Is Your First Time Joining, Please Rejoin If Stuck In Main-Menu. Disclaimer: Kenzai is a rework of an old game called Kengan.

Last updated by the developer 7 Aug 2026, 05:59 UTC.

0
playing (measured 12 Aug 2026, 02:53 UTC)
3,790
lifetime visits
92%
liked (35 👍 / 3 👎)
42
favourites (11.1 per 1k visits)
12 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 02:531first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Auto Macro
800 R$
Fatigue Recovery 2x
400 R$
Stat Check Anywhere
200 R$
Permanent Gym Membership
200 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

9218 August 2026 — 92 % liked28 August 2026 — 92 % liked18 August 202628 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
28 Aug 2026, 04:4992no change
18 Aug 2026, 04:4792first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.