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[BETA] Text Adventure Game ๐Ÿ–‹

[BETA] Text Adventure Game ๐Ÿ–‹

A Roblox experience owned by NovaPluma Studio.

AdventureENtext-basedchoice-drivenbeta

Description (written by the developer; not a statement by this register)

Step into a World where every Choice matters. ๐ŸŒ โš”๏ธ Explore cursed castles, infiltrate enemy bases, survive on mysterious islands, and much more. Every adventure tells a different story โ€” and every decision you make shapes the outcome. ๐ŸŽฎ FEATURES โœจ Endless Adventures โ€” every playthrough is unique โค๏ธ HP system and countdown Timer for extra challenge ๐ŸŽจ Multiple UI Themes to personalize your experience ๐Ÿ† Win or Lose โ€” every decision counts Can you reach the End, or will the Story consume you? [โš ๏ธ This Game is currently in Beta โš ๏ธ] Thanks for playing! โค๏ธ

Last updated by the developer 26 Jun 2026, 09:16 UTC.

0
playing (measured 10 Aug 2026, 14:48 UTC)
1,762
lifetime visits
54%
liked (13 ๐Ÿ‘ / 11 ๐Ÿ‘Ž)
93
favourites (52.8 per 1k visits)
12 June 2026
created (per Roblox)

Play on Roblox โ†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart โ€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log โ€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:480first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome! ยท welcome1,570 ยท 100.0% win

How many players have ever earned each badge โ€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeโ€™s own name and description.

Like ratio over time

Growth

54585619 August 2026 โ€” 58 % liked29 August 2026 โ€” 54 % liked19 August 202629 August 2026
2 measurements spanning 10 days, net -4. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between โ€” snapshots are recorded only when a count changes, so gaps mean โ€œno change observedโ€, never โ€œinterpolatedโ€. The vertical axis spans 53โ€“59 and does not start at zero.
Measurement log โ€” every % liked count we have recorded
Measured (UTC)% likedChange
29 Aug 2026, 02:2054-4
19 Aug 2026, 01:5258first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowdโ€™s goodwill.